This is a fairly high poly CGI drinks can, I wanted a can model which would hold up in close up or being the focus of a shot. the metal texture is procedural and had small scratches and grain in accordance with the texture I've found on real steal/aluminium cans. I also made several original 'generic' drink brands. I also included in the texture for the can a slider that switches between these 4 beverages, so that if I were populating a scene I could quickly copy 1 can and switch them around for variety. I also made blend shapes for the opening of the can and the crushing of the can. I created 2 crushed can blend shapes which, when blended together at different ratios, can create a number of unique crushed model states, again for variety.
I could easily lower the number of polygons to enable me to create large number of cans to populate a scene, however I felt that most models of cans I found available online already served this purpose which is why I wanted to create a high quality model.
Turn around of the alternate designs
Blend shapes demo
Quick demonstration